Upcoming Deadlines

Full Papers
17 April 2025
Late Breaking Works
10 May 2025
Demos
TBA

Call for Late Breaking Works

The Late-Breaking Work (LBW) track at the SportsHCI Conference invites submissions that explore innovative intersections between sports and technology, investigating how athletes, coaches, analysts, fans, and technology come together to shape the future of sports.

This track provides a platform for emerging ideas that are not yet fully developed but demonstrate meaningful contributions to the field of SportsHCI. Whether you’re working on cutting-edge prototypes, early-stage data collection, or novel design concepts, the LBW track offers a space to share your work, engage with the community, and gather valuable feedback.

Accepted papers will appear in the Proceedings of the SportsHCI Conference in the ACM Digital Library. Following the new ACM publishing model for conference proceedings, all accepted SportsHCI 2025 papers will be published Open Access. Please refer to the Proceedings and publications fees section on the call for papers page.

Contribution types
We welcome a diversity of contributions, examples might include:
  • An original and innovative technology, technique, or prototype with or without an accompanying evaluation
  • A short qualitative or quantitative study with a complete analysis.
  • A “sequel” to a prior research contribution.
  • A “prequel” to motivate or provoke novel conversations or future work.
  • A theoretical or methodological contribution that provokes novel conversations for the area.

We welcome these contributions along a range of topics and domains, including but not limited to:
  • Skill acquisition and motor learning
  • Technology-enabled novel sporting practices (e.g. exergames, VR training, etc)
  • Technology in relation to the experiential side of sports
  • Technology adoption in existing sports practices
  • Critical perspectives that investigate the somatic, social, cultural, and ethical dimensions of sports in a digital age
  • Sports injury prevention, training load management, awareness and rehabilitation
  • Sociality of sports, collaborative practices, and coach-athlete relationships

For more topics that might be relevant to your work, please also refer to the ‘full paper’ CfP.

Submissions to the LBW track should highlight your project’s potential impact, even if your data collection, analysis, or design process is still ongoing. We welcome creative, experimental, and thought-provoking work that contributes to the broader conversation around sports and technology.

Important Dates
All times are in Anywhere on Earth (AoE) time zone. When the deadline is day D, the last time to submit is when D ends AoE. Check your local time in AoE (time.is).
  • Submission deadline: 10th May 2025
  • Notification of acceptance: 17th June 2025
  • Camera ready deadline: 18th August 2025
Submission Details
  • Please submit your papers on Easychair by the submission deadline. All information can be edited up to the submission deadline. After the submission deadline, no changes will be allowed to the author list and order. Please review the ACM Policy on Authorship for more information.
  • ACM Selection Process Category: Reviewed. Submissions will undergo a light peer-review by 2 members from a panel of experts. All LBW submissions are semi-archival. Authors may re-use and re-submit the content to other peer-reviewed venues (e.g., could be reused in a future full paper submission).

Submissions should be formatted according to the ACM Master Article Submission Templates (single column). The submissions should be up to 5000 words (excluding abstract, references, and captions). Submissions must be anonymous and should not include any author names, affiliations, and contact information. For more details, please refer to the CHI Anonymization Policy, which SportsHCI follows.

All accepted submissions will be showcased during the conference in a poster format designed to foster discussion and collaboration.

Join us in advancing the field of SportsHCI by sharing your ideas, insights, and innovations. Help shape the technologies that will transform the way we play, train, compete, and connect through sports.